This document is currently under construction, however it will contain a 
	number of "How To" guides that will focus on how to perform specific tasks 
	using CapeSoft Draw. The will range from common basic tasks, to using the 
	more advanced functions, along with the tools that Draw provides to manage 
	fonts on the system, handle multiple displays and so on.
Draw provides a number of methods to handle multiple monitors. See the
	
MultiMonitor example for a complete demonstration. In 
	addition the 
GoFullScreen show how to just make a window 
	full screen (this is also demonstrated in the 
MultiMonitor 
	example which demonstrates all of the methods below).
	
ListMonitors - Retrieves information 
	about all of the monitors on the system and fill a queue with the details 
	include the monitor handle, the coordinates and the workarea.
	
ListDisplayDevices - Lists all 
	display devices on the system and populates a queue with the details
	
Fullscreen - uses the built in functions to get the 
	metrics for the current monitor and resizes the window to the full size of 
	the screen.
	
MonitorFromRect - returns a handle 
	to the monitor that the passed Rect is on
	
GetMonitorInfo - retrieve 
	information about the monitor based on the passed handle (including the 
	monitor size and workspace size).
The 
Fullscreen method serves as an excellent example of 
	using both 
MonitorFromRect  to get the monitor that a 
	window and 
GetMonitorInfo to retrieve the metrics for that 
	monitor:
The method takes a Window as a parameter, allowing any window to be 
	resized to be full screen. For an application that works as a "Fullscreen" 
	application the window should have no caption (window text) and the frame 
	type should be set to "none". The GoFullscreen example provided with Draw 
	demonstrates this.
Using the method in an application is simple. It it's simplest form it is 
	just a one liner:
	
Drawer.FullScreen(Window)
It is then easy to expand it to resize the Draw control and draw whatever 
	is required:
 Drawer.FullScreen(Window)
! Resize the Draw control
?Draw{prop:width} = Window{prop:width}
?Draw{prop:height} = Window{prop:height}
Drawer.Resize()
!Do any drawing required
Drawer.ShadeBox(1, 1, Drawer.width, Drawer.height, 0CACACAh, color:white)
Drawer.fontName = 'Tahoma'
Drawer.fontSize = 32
Drawer.Show(100, Drawer.height/2, 'Draw Fullscreen. Press Esc to close the window')
Drawer.Display()
 
For those who are interested in the underlying workings, the FullScreen method itself serves as an excellent example of using the
	
MonitorFromRect and 
GetMonitorInfo 
	methods, both of which wrap a number of API calls. Below is a commented 
	version of the method:
	
Draw.FullScreen Procedure(*WINDOW Wnd)
hMonitor        unsigned         ! A handle to the monitor
prc             like(DRAW_RECT)  ! A rectangle to store the display coordinates of the monitor
mi              like(DRAW_MONITORINFO) ! The monitor information
pp              long
pt              long
  code
    pp = Wnd{Prop:Pixels}         ! Save and restore units being used
    pt =  Wnd{Prop:Thous}
    Wnd{prop:pixels} = 1    
    
    ! Get the coordinates for the window and store them in the RECT structure
    prc.left = Wnd{prop:xpos}
    prc.right = Wnd{prop:xpos} + Wnd{prop:width}
    prc.top =  Wnd{prop:ypos}
    prc.bottom =  Wnd{prop:ypos} + Wnd{prop:height}
    hMonitor = self.MonitorFromRect(prc, DRAW:MONITOR_DEFAULTTONEAREST)
    if not hMonitor
        self.ErrorTrap('Failed to retrieve the Monitor handle. Error ' & drwGetLastError() |
                     & ': ' & self.FormatMessage(drwGetLastError()), 'Fullscreen')
        return False
    end
    mi.cbSize = Size(mi)
    if not self.GetMonitorInfo(hMonitor, mi)
        self.ErrorTrap('Failed to retrieve the Monitor info. Error ' & drwGetLastError() |
                     & ': ' & self.FormatMessage(drwGetLastError()), 'Fullscreen')
        return False
    end
    ! Set the window position to the full size of the screen
    Wnd{prop:xpos} = mi.rcMonitor.left
    Wnd{prop:ypos} = mi.rcMonitor.top
    Wnd{prop:width} = mi.rcMonitor.right - mi.rcMonitor.left
    Wnd{prop:height} = mi.rcMonitor.bottom - mi.rcMonitor.top
  
    ! Restore the window units  
    Wnd{Prop:Thous} = pt
    Wnd{prop:pixels} = pp
    return True